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❄️ FrostByte RP ❄️ | A story-driven FiveM roleplay server blending serious RP with a semi-serious mindset. Immersive scenarios, custom systems, and a community that knows when to lock in—and when to have fun | Join Discord: https://discord.gg/G7KMGrvNbM
Live players
7-day peak
43
All-time peak
50
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join FrostByte 2.0 is 23:00–07:00 UTC, when it averages 27 concurrent players — well clear of its 15-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 30. Outside it the city empties: across 07:00–19:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 3, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 15 players against 100 slots (15% full), and even its busiest moment of the week, 43 players, left 57% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 44% of each other, so this is a settled population rather than a spike.
That puts FrostByte 2.0 ahead of 96% of the 42,399 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 38 | 12 |
| Sun 19 Jul | 38 | 15 |
| Sat 18 Jul | 43 | 17 |
| Fri 17 Jul | 38 | 14 |
| Thu 16 Jul | 40 | 16 |
| Wed 15 Jul | 39 | 14 |
| Tue 14 Jul | 29 | 15 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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