Navigate

RedLine RP Season 1
Live players
7-day peak
136
All-time peak
136
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Red Line RP is busy for most of the day rather than one evening: it stays above its 57-player daily average for 9 straight hours, 17:00–02:00 UTC, averaging 106 across that stretch and peaking at 21:00 UTC with 128. Outside it the city empties: across 02:00–15:00 UTC it averages just 24 players, bottoming out at 06:00 UTC on 8, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 150 slots its peak this week hit 136 — 91% of the server — and when anyone is on it, it averages 58 players, which is 39% full. Day to day it barely moves: across those 7 days its daily averages stay within 14% of each other, so this is a settled population rather than a spike.
That puts Red Line RP ahead of 98% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Red Line RP runs QBCore with 382 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 133 | 60 |
| Sat 17 Oct | 132 | 61 |
| Fri 16 Oct | 133 | 60 |
| Thu 15 Oct | 132 | 55 |
| Wed 14 Oct | 132 | 54 |
| Tue 13 Oct | 134 | 56 |
| Mon 12 Oct | 136 | 58 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.