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4.0
Live players
7-day peak
65
All-time peak
100
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
—
Pridruzite se discordu https://discord.gg/FzHCpQj3PK
We count the players on this server every five minutes and keep the history.
Sloline Roleplay is busy for most of the day rather than one evening: it stays above its 14-player daily average for 10 straight hours, 12:00–22:00 UTC, averaging 29 across that stretch and peaking at 18:00 UTC with 47. Outside it the city empties: across 22:00–12:00 UTC it averages just 3 players, bottoming out at 05:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 13 players against 100 slots (13% full), and even its busiest moment of the week, 65 players, left 35% of the server free. It is also filling up: it averaged 16 players across 16 Oct–18 Oct, up 37% on the 11 it averaged across 12 Oct–14 Oct.
That puts Sloline Roleplay ahead of 97% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Sloline Roleplay runs ESX with 290 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 65 | 19 |
| Sat 17 Oct | 57 | 14 |
| Fri 16 Oct | 53 | 14 |
| Thu 15 Oct | 52 | 13 |
| Wed 14 Oct | 46 | 12 |
| Tue 13 Oct | 54 | 10 |
| Mon 12 Oct | 58 | 12 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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