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Rank PVP, Cfw نظام تهديد
Live players
7-day peak
239
All-time peak
244
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
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Please join http://discord.gg/x64 and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
x64 Fight 2.1 is busy for most of the day rather than one evening: it stays above its 134-player daily average for 11 straight hours, 10:00–21:00 UTC, averaging 170 across that stretch and peaking at 11:00 UTC with 184. Its longest quiet stretch is 23:00–10:00 UTC, averaging 97 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 250 slots, reaching 239 of them (96%) at its peak this week, and when anyone is on it, it averages 134 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 32% of each other, so this is a settled population rather than a spike.
That peak of 239 makes x64 Fight 2.1 the 413th busiest of the 42,465 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood x64 Fight 2.1 runs QBCore with 53 resources loaded — a lean build, using qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 203 | 120 |
| Sat 17 Oct | 214 | 138 |
| Fri 16 Oct | 237 | 158 |
| Thu 15 Oct | 219 | 135 |
| Wed 14 Oct | 239 | 131 |
| Tue 13 Oct | 206 | 134 |
| Mon 12 Oct | 210 | 122 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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