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Live players
7-day peak
192
All-time peak
192
Last seen
Jul 22, 2026, 03:55 AM
Votes
0
Rating
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Please join http://discord.gg/x64 and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join x64 Fight is 23:00–02:00 UTC, when it averages 130 concurrent players — well clear of its 117-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 135. Its longest quiet stretch is 07:00–11:00 UTC, averaging 104 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 200 slots, reaching 192 of them (96%) at its peak this week, and when anyone is on it, it averages 117 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 9% of each other, so this is a settled population rather than a spike.
That peak of 192 makes x64 Fight the 499th busiest of the 43,051 FiveM servers ViceHub tracked consistently this week. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood x64 Fight runs QBCore with 44 resources loaded — a lean build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Tue 21 Jul | 181 | 119 |
| Mon 20 Jul | 178 | 113 |
| Sun 19 Jul | 192 | 114 |
| Sat 18 Jul | 170 | 112 |
| Fri 17 Jul | 176 | 120 |
| Thu 16 Jul | 171 | 120 |
| Wed 15 Jul | 167 | 122 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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