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Egyedi fejlesztésű MAGYAR Apokalipsztikus, TÚLÉLŐ SZERVER! discord.nomansland.hu
Live players
7-day peak
30
All-time peak
54
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join No Man's Land is 15:00–22:00 UTC, when it averages 14 concurrent players — well clear of its 7-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 17. Outside it the city empties: across 22:00–13:00 UTC it averages just 4 players, bottoming out at 04:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 7 players, and the busiest single moment of the week reached only 30 — 23% of capacity. It is also filling up: it averaged 10 players across 16 Oct–18 Oct, up 87% on the 5 it averaged across 12 Oct–14 Oct.
That puts No Man's Land ahead of 94% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood No Man's Land runs ESX with 304 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 30 | 10 |
| Sat 17 Oct | 29 | 11 |
| Fri 16 Oct | 17 | 8 |
| Thu 15 Oct | 15 | 6 |
| Wed 14 Oct | 21 | 6 |
| Tue 13 Oct | 20 | 6 |
| Mon 12 Oct | 14 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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