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RUN TOWN
Live players
7-day peak
678
All-time peak
733
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join RUN TOWN is 12:00–20:00 UTC, when it averages 467 concurrent players — well clear of its 302-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 545. Its longest quiet stretch is 20:00–06:00 UTC, averaging 179 players — thin by its own standards, but still a running city rather than an empty one.
Capacity is a real constraint here: against 800 slots its peak this week hit 635 — 79% of the server — and when anyone is on it, it averages 291 players, which is 36% full. It is also filling up: it averaged 337 players across 16 Oct–18 Oct, up 26% on the 269 it averaged across 12 Oct–14 Oct.
That peak of 635 makes RUN TOWN the 104th busiest of the 42,476 FiveM servers ViceHub tracked consistently this week — and the busiest of the 255 established servers that set no country locale we track.
Under the hood RUN TOWN runs ESX with 190 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 635 | 359 |
| Sat 17 Oct | 582 | 348 |
| Fri 16 Oct | 525 | 305 |
| Thu 15 Oct | 537 | 219 |
| Wed 14 Oct | 570 | 269 |
| Tue 13 Oct | 497 | 278 |
| Mon 12 Oct | 524 | 260 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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