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Ultimate PVP Server - discord.gg/ZM2 - zm Fight PVP - BODY - Talweet - Rank - gangs -1v1 2v2 3v3 - Respect - loot - rt - Arena - arena - cfw - TOP - top - Fight - PVP -zm
Live players
7-day peak
184
All-time peak
188
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
ZM Fight 2.0v is busy for most of the day rather than one evening: it stays above its 79-player daily average for 11 straight hours, 10:00–21:00 UTC, averaging 118 across that stretch and peaking at 14:00 UTC with 138. Outside it the city empties: across 21:00–10:00 UTC it averages just 45 players, bottoming out at 03:00 UTC on 18, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 200 slots its peak this week hit 184 — 92% of the server — and when anyone is on it, it averages 77 players, which is 39% full. It is also filling up: it averaged 85 players across 16 Oct–18 Oct, up 34% on the 64 it averaged across 12 Oct–14 Oct.
That puts ZM Fight 2.0v ahead of 99% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ZM Fight 2.0v runs QBCore with 90 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 144 | 69 |
| Sat 17 Oct | 166 | 95 |
| Fri 16 Oct | 184 | 91 |
| Thu 15 Oct | 175 | 91 |
| Wed 14 Oct | 137 | 53 |
| Tue 13 Oct | 158 | 67 |
| Mon 12 Oct | 148 | 69 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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