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Serious & Realistic Arkansas Server
Live players
7-day peak
14
All-time peak
29
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
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ACCESS REQUIRED\n\nYou must join the Discord below to complete the application.\n\nhttps://discord.gg/arkansasstaterp
We count the players on this server every five minutes and keep the history.
The window to join Arkansas State Roleplay 2.0 is 20:00–04:00 UTC, when it averages 5 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 00:00 UTC, averaging 8. Outside it the city empties: across 04:00–19:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 14 — 22% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 737% of each other, so this is a settled population rather than a spike.
That puts Arkansas State Roleplay 2.0 ahead of 91% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Arkansas State Roleplay 2.0 runs ESX with 297 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 6 | 1 |
| Sat 17 Oct | 11 | 4 |
| Fri 16 Oct | 13 | 2 |
| Thu 15 Oct | 12 | 3 |
| Wed 14 Oct | 14 | 1 |
| Tue 13 Oct | 12 | 2 |
| Mon 12 Oct | 11 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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