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By the players, for the players.
Live players
7-day peak
83
All-time peak
94
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
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We count the players on this server every five minutes and keep the history.
Resilient Roleplay 2.0 is busy for most of the day rather than one evening: it stays above its 18-player daily average for 11 straight hours, 13:00–00:00 UTC, averaging 32 across that stretch and peaking at 20:00 UTC with 52. Outside it the city empties: across 00:00–12:00 UTC it averages just 6 players, bottoming out at 03:00 UTC on 3, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 19 players against 120 slots (15% full), and even its busiest moment of the week, 68 players, left 43% of the server free. It is thinning, though: it averaged 16 players across 18 Jul–20 Jul, down 26% on the 21 it averaged across 14 Jul–16 Jul.
That puts Resilient Roleplay 2.0 ahead of 97% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 21st busiest of the 72 established United Kingdom servers we track.
Under the hood Resilient Roleplay 2.0 runs Qbox with 408 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 54 | 16 |
| Sun 19 Jul | 48 | 16 |
| Sat 18 Jul | 47 | 15 |
| Fri 17 Jul | 58 | 19 |
| Thu 16 Jul | 68 | 20 |
| Wed 15 Jul | 41 | 19 |
| Tue 14 Jul | 66 | 24 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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