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Once Street Journey , Forever Street Journey!
Live players
7-day peak
64
All-time peak
64
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join STREET JOURNEY ROLEPLAY is 12:00–20:00 UTC, when it averages 39 concurrent players — well clear of its 19-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 52. Outside it the city empties: across 20:00–12:00 UTC it averages just 9 players, bottoming out at 23:00 UTC on 2, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 64 slots, reaching 64 of them (100%) at its peak this week, and when anyone is on it, it averages 19 players — expect to wait at prime time. It is also filling up: it averaged 20 players across 18 Jul–20 Jul, up 11% on the 18 it averaged across 14 Jul–16 Jul.
That puts STREET JOURNEY ROLEPLAY ahead of 97% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 10th busiest of the 31 established Malaysia servers we track.
Under the hood STREET JOURNEY ROLEPLAY runs QBCore with 276 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 52 | 18 |
| Sun 19 Jul | 50 | 17 |
| Sat 18 Jul | 64 | 25 |
| Fri 17 Jul | 53 | 17 |
| Thu 16 Jul | 59 | 20 |
| Wed 15 Jul | 51 | 16 |
| Tue 14 Jul | 47 | 17 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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