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[Discord.gg/ZZ1],[نظام عصابات جديد],[النقل الاداري والعسكري متاح],[عصابات مجانية],[بدون تفعيل]
Live players
7-day peak
50
All-time peak
62
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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Please join http://discord.gg/ZZ1 and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
Red Line CFW v2.5 is busy for most of the day rather than one evening: it stays above its 14-player daily average for 11 straight hours, 16:00–03:00 UTC, averaging 20 across that stretch and peaking at 18:00 UTC with 25. Its longest quiet stretch is 03:00–16:00 UTC, averaging 8 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 14 players against 100 slots (14% full), and even its busiest moment of the week, 50 players, left 50% of the server free. It is thinning, though: it averaged 10 players across 18 Jul–20 Jul, down 36% on the 15 it averaged across 14 Jul–16 Jul.
That puts Red Line CFW v2.5 ahead of 96% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Red Line CFW v2.5 runs QBCore with 308 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 38 | 9 |
| Sun 19 Jul | 21 | 7 |
| Sat 18 Jul | 36 | 12 |
| Fri 17 Jul | 39 | 24 |
| Thu 16 Jul | 45 | 20 |
| Wed 15 Jul | 50 | 18 |
| Tue 14 Jul | 17 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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