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RedLine CFW [V3.0]
Live players
7-day peak
42
All-time peak
83
Last seen
Oct 19, 2026, 10:40 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
RedLine CFW [V3.0] is busy for most of the day rather than one evening: it stays above its 10-player daily average for 10 straight hours, 13:00–23:00 UTC, averaging 17 across that stretch and peaking at 17:00 UTC with 23. Outside it the city empties: across 23:00–11:00 UTC it averages just 4 players, bottoming out at 05:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 11 players against 100 slots (11% full), and even its busiest moment of the week, 44 players, left 56% of the server free. It is thinning, though: it averaged 10 players across 16 Oct–18 Oct, down 25% on the 13 it averaged across 12 Oct–14 Oct.
That puts RedLine CFW [V3.0] ahead of 96% of the 42,387 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood RedLine CFW [V3.0] runs QBCore with 257 resources loaded — a substantial build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 18 | 7 |
| Sat 17 Oct | 30 | 9 |
| Fri 16 Oct | 42 | 14 |
| Thu 15 Oct | 23 | 9 |
| Wed 14 Oct | 28 | 12 |
| Tue 13 Oct | 35 | 13 |
| Mon 12 Oct | 44 | 15 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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