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Tragic Redzone
Live players
7-day peak
26
All-time peak
47
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Tragic Redzone is 20:00–03:00 UTC, when it averages 4 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 23:00 UTC, averaging 7. Outside it the city empties: across 03:00–20:00 UTC it averages just 1 player, bottoming out at 07:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 26 — 26% of capacity. It is thinning, though: it averaged 1 players across 16 Oct–18 Oct, down 73% on the 3 it averaged across 12 Oct–14 Oct.
That puts Tragic Redzone ahead of 94% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Tragic Redzone runs ESX with 35 resources loaded — a lean build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 6 | 1 |
| Sat 17 Oct | 8 | 1 |
| Fri 16 Oct | 13 | 1 |
| Thu 15 Oct | 10 | 1 |
| Wed 14 Oct | 16 | 1 |
| Tue 13 Oct | 26 | 6 |
| Mon 12 Oct | 26 | 4 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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