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[1] Family RP
Live players
7-day peak
309
All-time peak
309
Last seen
Jul 21, 2026, 11:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
FamilyRP is busy for most of the day rather than one evening: it stays above its 156-player daily average for 10 straight hours, 16:00–02:00 UTC, averaging 229 across that stretch and peaking at 22:00 UTC with 275. Its longest quiet stretch is 05:00–16:00 UTC, averaging 89 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 309 slots, reaching 309 of them (100%) at its peak this week, and when anyone is on it, it averages 154 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 26% of each other, so this is a settled population rather than a spike.
That peak of 309 makes FamilyRP the 276th busiest of the 42,308 FiveM servers ViceHub tracked consistently this week — and the 5th busiest of the 268 established servers that set no country locale we track.
FamilyRP loads 511 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 305 | 150 |
| Sun 19 Jul | 296 | 138 |
| Sat 18 Jul | 309 | 175 |
| Fri 17 Jul | 309 | 162 |
| Thu 16 Jul | 304 | 161 |
| Wed 15 Jul | 284 | 146 |
| Tue 14 Jul | 300 | 148 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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