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Family RP
Live players
7-day peak
302
All-time peak
309
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
No tienes acceso a este servidor, puedes obtener más información en https://dsc.gg/familyroleplay
We count the players on this server every five minutes and keep the history.
The window to join FamilyRP is 19:00–02:00 UTC, when it averages 248 concurrent players — well clear of its 144-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 277. Its longest quiet stretch is 05:00–16:00 UTC, averaging 77 players — thin by its own standards, but still a running city rather than an empty one.
It is a queue server: it sells out its 309 slots, reaching 306 of them (99%) at its peak this week, and when anyone is on it, it averages 146 players — expect to wait at prime time. Day to day it barely moves: across those 7 days its daily averages stay within 19% of each other, so this is a settled population rather than a spike.
That peak of 306 makes FamilyRP the 294th busiest of the 42,434 FiveM servers ViceHub tracked consistently this week — and the 2nd busiest of the 254 established servers that set no country locale we track.
FamilyRP loads 551 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 291 | 154 |
| Sat 17 Oct | 302 | 150 |
| Fri 16 Oct | 269 | 135 |
| Thu 15 Oct | 295 | 136 |
| Wed 14 Oct | 288 | 142 |
| Tue 13 Oct | 281 | 145 |
| Mon 12 Oct | 306 | 160 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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