Navigate

discord.gg/trmnl
Live players
7-day peak
1
All-time peak
86
Last seen
Jul 21, 2026, 11:35 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join haha is 19:00–22:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 1. Outside it the city empties: across 23:00–07:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 0 players against 5 slots (9% full), and even its busiest moment of the week, 2 players, left 60% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 517% of each other, so this is a settled population rather than a spike.
That puts haha ahead of 48% of the 42,308 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
haha loads 10 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 19 Jul | 1 | 0 |
| Sat 18 Jul | 1 | 0 |
| Fri 17 Jul | 1 | 0 |
| Thu 16 Jul | 1 | 1 |
| Wed 15 Jul | 0 | 0 |
| Tue 14 Jul | 1 | 1 |
| Mon 13 Jul | 2 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.