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Female-Owned • Female-Staffed • Serious Roleplay • Custom Jobs • Businesses • Housing • Events • Safe & Welcoming Community
Live players
7-day peak
10
All-time peak
51
Last seen
Jul 22, 2026, 01:55 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Should've Been Love RP is 00:00–06:00 UTC, when it averages 3 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 04:00 UTC, averaging 5. Outside it the city empties: across 06:00–14:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 2 players against 48 slots (4% full), and even its busiest moment of the week, 16 players, left 67% of the server free. It is thinning, though: it averaged 1 players across 16 Jul–20 Jul, down 51% on the 3 it averaged across 12 Jul–14 Jul.
That puts Should've Been Love RP ahead of 91% of the 42,220 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Should've Been Love RP runs ESX with 121 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 0 | 0 |
| Fri 17 Jul | 9 | 5 |
| Thu 16 Jul | 7 | 1 |
| Wed 15 Jul | 10 | 1 |
| Tue 14 Jul | 8 | 1 |
| Mon 13 Jul | 6 | 3 |
| Sun 12 Jul | 16 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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