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BloodHound RP | Semi-Serious RP | Civilian Jobs | Drugs | Gangs | Custom MLOs | Active Staff | EMS | PD | Active Development | STARTING 200K CASH AND STARTER GUN
Live players
7-day peak
13
All-time peak
44
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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https://discord.gg/5QWkqfvge
We count the players on this server every five minutes and keep the history.
BloodHound RP is busy for most of the day rather than one evening: it stays above its 1-player daily average for 11 straight hours, 22:00–09:00 UTC, averaging 3 across that stretch and peaking at 02:00 UTC with 4. Outside it the city empties: across 09:00–22:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 70 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 13 — 19% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 272% of each other, so this is a settled population rather than a spike.
That puts BloodHound RP ahead of 90% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood BloodHound RP runs ESX with 368 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 5 | 1 |
| Sun 19 Jul | 6 | 1 |
| Sat 18 Jul | 13 | 2 |
| Fri 17 Jul | 8 | 2 |
| Thu 16 Jul | 8 | 2 |
| Wed 15 Jul | 10 | 2 |
| Tue 14 Jul | 7 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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