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A hivatalos Mirage Roleplay szerver fejlesztőinek fenntartott szervere
Live players
7-day peak
1
All-time peak
31
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Mirage RP | For Developers is 13:00–20:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 1. Outside it the city empties: across 20:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 5 slots, reaching 18 of them (360%) at its peak this week, and when anyone is on it, it averages 2 players — expect to wait at prime time. It is thinning, though: it averaged 0 players across 16 Oct–18 Oct, down 94% on the 3 it averaged across 10 Oct–12 Oct.
That puts Mirage RP | For Developers ahead of 92% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Mirage RP | For Developers runs ESX with 325 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 1 | 0 |
| Sat 17 Oct | 1 | 0 |
| Fri 16 Oct | 1 | 0 |
| Tue 13 Oct | 0 | 0 |
| Mon 12 Oct | 18 | 2 |
| Sun 11 Oct | 11 | 3 |
| Sat 10 Oct | 16 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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