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Developed and Maintained by Seph
Live players
7-day peak
130
All-time peak
130
Last seen
Oct 20, 2026, 12:10 AM
Votes
0
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We count the players on this server every five minutes and keep the history.
The window to join AFNTY ROLEPLAY is 11:00–19:00 UTC, when it averages 73 concurrent players — well clear of its 43-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 89. Outside it the city empties: across 19:00–08:00 UTC it averages just 24 players, bottoming out at 22:00 UTC on 8, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 40 players against 400 slots (10% full), and even its busiest moment of the week, 120 players, left 70% of the server free. It is also filling up: it averaged 44 players across 16 Oct–18 Oct, up 29% on the 35 it averaged across 12 Oct–14 Oct.
That puts AFNTY ROLEPLAY ahead of 98% of the 42,337 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 7th busiest of the 41 established Philippines servers we track.
Under the hood AFNTY ROLEPLAY runs ESX with 113 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 120 | 55 |
| Sat 17 Oct | 103 | 41 |
| Fri 16 Oct | 81 | 37 |
| Thu 15 Oct | 106 | 45 |
| Wed 14 Oct | 76 | 35 |
| Tue 13 Oct | 75 | 32 |
| Mon 12 Oct | 84 | 36 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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