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Live players
7-day peak
24
All-time peak
26
Last seen
Sep 4, 2026, 08:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Sarus Roleplay YAKINDA NON-WH #04.09 discord.gg/sarusrp is 20:00–01:00 UTC, when it averages 2 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 3. Outside it the city empties: across 02:00–18:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 1,881 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 26 — 1% of capacity. It is thinning, though: it averaged 0 players across 1 Sept–3 Sept, down 82% on the 2 it averaged across 28 Aug–30 Aug.
That puts Sarus Roleplay YAKINDA NON-WH #04.09 discord.gg/sarusrp ahead of 94% of the 43,632 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Sarus Roleplay YAKINDA NON-WH #04.09 discord.gg/sarusrp runs QBCore with 275 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Thu 3 Sept | 4 | 1 |
| Wed 2 Sept | 3 | 0 |
| Tue 1 Sept | 4 | 0 |
| Mon 31 Aug | 6 | 1 |
| Sun 30 Aug | 4 | 0 |
| Sat 29 Aug | 6 | 1 |
| Fri 28 Aug | 26 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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