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Live players
7-day peak
65
All-time peak
84
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
RWL Fight is busy for most of the day rather than one evening: it stays above its 23-player daily average for 13 straight hours, 09:00–22:00 UTC, averaging 35 across that stretch and peaking at 17:00 UTC with 41. Outside it the city empties: across 23:00–09:00 UTC it averages just 7 players, bottoming out at 03:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 23 players against 128 slots (18% full), and even its busiest moment of the week, 65 players, left 49% of the server free. It is also filling up: it averaged 26 players across 16 Oct–18 Oct, up 31% on the 20 it averaged across 12 Oct–14 Oct.
That puts RWL Fight ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
RWL Fight loads 51 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 54 | 23 |
| Sat 17 Oct | 58 | 26 |
| Fri 16 Oct | 65 | 29 |
| Thu 15 Oct | 59 | 24 |
| Wed 14 Oct | 61 | 20 |
| Tue 13 Oct | 49 | 18 |
| Mon 12 Oct | 52 | 22 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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