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discord.gg/reworkproject
Live players
7-day peak
25
All-time peak
25
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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Antes de entrar, debe realizar nuestra whitelist: https://discord.gg/G3ZeCm8McD
We count the players on this server every five minutes and keep the history.
The window to join REWORK PROJECT is 17:00–01:00 UTC, when it averages 9 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 22:00 UTC, averaging 12. Outside it the city empties: across 02:00–17:00 UTC it averages just 1 player, bottoming out at 05:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 5 players against 64 slots (7% full), and even its busiest moment of the week, 25 players, left 61% of the server free. It is thinning, though: it averaged 3 players across 16 Oct–18 Oct, down 66% on the 7 it averaged across 12 Oct–14 Oct.
That puts REWORK PROJECT ahead of 94% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood REWORK PROJECT runs QBCore with 197 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 11 | 3 |
| Sat 17 Oct | 7 | 1 |
| Fri 16 Oct | 11 | 3 |
| Thu 15 Oct | 19 | 4 |
| Wed 14 Oct | 18 | 5 |
| Tue 13 Oct | 25 | 9 |
| Mon 12 Oct | 22 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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