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New Zealand Emergency Services Roleplay - discord.gg/scgnz
Live players
7-day peak
59
All-time peak
97
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Southern Cross Gaming is 03:00–11:00 UTC, when it averages 24 concurrent players — well clear of its 9-player round-the-clock average. It bites hardest at 07:00 UTC, averaging 37. Outside it the city empties: across 11:00–03:00 UTC it averages just 1 player, bottoming out at 14:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 9 players against 125 slots (7% full), and even its busiest moment of the week, 59 players, left 53% of the server free. It is also filling up: it averaged 10 players across 16 Oct–18 Oct, up 32% on the 8 it averaged across 12 Oct–14 Oct.
That puts Southern Cross Gaming ahead of 96% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Southern Cross Gaming loads 591 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 59 | 11 |
| Sat 17 Oct | 45 | 12 |
| Fri 16 Oct | 39 | 7 |
| Thu 15 Oct | 34 | 8 |
| Wed 14 Oct | 32 | 6 |
| Tue 13 Oct | 50 | 9 |
| Mon 12 Oct | 38 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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