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Onlinek58o37Global
[QBCore Framework] Shinsekai icon

[QBCore Framework] Shinsekai

ยินดีต้องรับเข้าสู่นรก Shinsekai

0/ 64

Live players

0% full

7-day peak

12

All-time peak

47

Last seen

Oct 19, 2026, 09:55 PM

Votes

0

Rating

—

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How busy is [QBCore Framework] Shinsekai?

We count the players on this server every five minutes and keep the history.

Busiest hours
11:00–18:00 UTC
Usual players when active
1
Peak this week
10 of 64 · 16% full
Rank by peak players
Top 11%
Framework
QBCore
Resources
444

The window to join [QBCore Framework] Shinsekai is 11:00–18:00 UTC, when it averages 2 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 3. Outside it the city empties: across 18:00–11:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Its 64 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 10 — 16% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 1972% of each other, so this is a settled population rather than a spike.

That puts [QBCore Framework] Shinsekai ahead of 89% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

Under the hood [QBCore Framework] Shinsekai runs QBCore with 444 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

[QBCore Framework] Shinsekai daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Sun 18 Oct102
Sat 17 Oct41
Fri 16 Oct51
Thu 15 Oct30
Wed 14 Oct10
Tue 13 Oct30
Mon 12 Oct51

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

0612▲ 12
Oct 12, 10 PM2,016 observationsOct 19, 9 PM

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Players0 / 64
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Resources444
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[QBCore Framework] Shinsekai on ViceHub
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When is [QBCore Framework] Shinsekai busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

[QBCore Framework] Shinsekai average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
00:0000
01:0000
02:0001
03:0013
04:0003
05:0002
06:0001
07:0002
08:0003
09:0013
10:0002
11:0013
12:0015
13:0026
14:00312
15:00310
16:0028
17:0018
18:0004
19:0002
20:0001
21:0001
22:0000
23:0001