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![[PZ] PROJECT ZERO icon](/api/media?u=https%3A%2F%2Fcdn.stateofindonesia.id%2Fpz_logo%2Fbanner.gif&s=F4QWmfe43txVgZnls9bZnUXx&w=160)
From the ashes of Ground Zero, a new world rises. Will you rebuild civilization or rot with the rest? Your story of survival starts here.
Live players
7-day peak
296
All-time peak
370
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
—
Jika Admin Only : Maka server sedang Maintenance mode\n\nJika Membutuhkan Role atau server member, Silahkan gabung https://discord.gg/projectzerorp dan ke channel ambil role lalu react role untuk mendapatkan role survivors
We count the players on this server every five minutes and keep the history.
The window to join [PZ] PROJECT ZERO is 13:00–20:00 UTC, when it averages 218 concurrent players — well clear of its 127-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 264. Outside it the city empties: across 20:00–07:00 UTC it averages just 71 players, bottoming out at 23:00 UTC on 26, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 501 slots its peak this week hit 360 — 72% of the server — and when anyone is on it, it averages 132 players, which is 26% full. Day to day it barely moves: across those 7 days its daily averages stay within 23% of each other, so this is a settled population rather than a spike.
That peak of 360 makes [PZ] PROJECT ZERO the 220th busiest of the 42,501 FiveM servers ViceHub tracked consistently this week — and the 10th busiest of the 47 established Indonesia servers we track.
Under the hood [PZ] PROJECT ZERO runs Qbox with 63 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 280 | 119 |
| Sun 19 Jul | 296 | 132 |
| Sat 18 Jul | 253 | 135 |
| Fri 17 Jul | 276 | 122 |
| Thu 16 Jul | 279 | 137 |
| Wed 15 Jul | 279 | 134 |
| Tue 14 Jul | 360 | 147 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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