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Live players
7-day peak
20
All-time peak
42
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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Trete unserem Discord bei https://discord.gg/uTK68cKt6e um bei uns zu Spielen
We count the players on this server every five minutes and keep the history.
The window to join OldschoolRP is 15:00–23:00 UTC, when it averages 8 concurrent players — well clear of its 4-player round-the-clock average. It bites hardest at 17:00 UTC, averaging 12. Outside it the city empties: across 23:00–15:00 UTC it averages just 2 players, bottoming out at 03:00 UTC on 1, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 4 players against 64 slots (6% full), and even its busiest moment of the week, 20 players, left 69% of the server free. It is also filling up: it averaged 5 players across 16 Oct–18 Oct, up 34% on the 4 it averaged across 12 Oct–14 Oct.
That puts OldschoolRP ahead of 93% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OldschoolRP runs ESX with 468 resources loaded — a heavy build, using qs-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 20 | 5 |
| Sat 17 Oct | 14 | 5 |
| Fri 16 Oct | 13 | 4 |
| Thu 15 Oct | 4 | 1 |
| Wed 14 Oct | 15 | 4 |
| Tue 13 Oct | 19 | 4 |
| Mon 12 Oct | 12 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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