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Developed and Maintained by curtcreation.dev
Live players
7-day peak
617
All-time peak
1,089
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Crimson City is 11:00–19:00 UTC, when it averages 408 concurrent players — well clear of its 273-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 470. Its longest quiet stretch is 19:00–06:00 UTC, averaging 170 players — thin by its own standards, but still a running city rather than an empty one.
You can walk straight in: when anyone is on it, it averages 278 players against 1,000 slots (28% full), and even its busiest moment of the week, 617 players, left 38% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 23% of each other, so this is a settled population rather than a spike.
That peak of 617 makes Crimson City the 108th busiest of the 42,527 FiveM servers ViceHub tracked consistently this week — and the busiest of the 41 established Philippines servers we track.
Under the hood Crimson City runs ESX with 135 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 617 | 302 |
| Sat 17 Oct | 546 | 283 |
| Fri 16 Oct | 499 | 246 |
| Thu 15 Oct | 495 | 262 |
| Wed 14 Oct | 468 | 271 |
| Tue 13 Oct | 512 | 293 |
| Mon 12 Oct | 552 | 287 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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