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Developed and Maintained by curtcreation.dev
Live players
7-day peak
244
All-time peak
574
Last seen
Jul 22, 2026, 03:00 AM
Votes
0
Rating
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Please join http://discord.gg/crimsoncity and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join Crimson City is 11:00–19:00 UTC, when it averages 134 concurrent players — well clear of its 81-player round-the-clock average. It bites hardest at 14:00 UTC, averaging 155. Outside it the city empties: across 20:00–07:00 UTC it averages just 40 players, bottoming out at 22:00 UTC on 19, so an off-peak login means an all-but-empty server.
Its 1,000 slots are far more than it uses: when anyone is on it, it averages 81 players, and the busiest single moment of the week reached only 244 — 24% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 37% of each other, so this is a settled population rather than a spike.
That peak of 244 makes Crimson City the 374th busiest of the 42,173 FiveM servers ViceHub tracked consistently this week — and the 5th busiest of the 38 established Philippines servers we track.
Crimson City loads 1 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 169 | 87 |
| Sun 19 Jul | 125 | 71 |
| Sat 18 Jul | 158 | 77 |
| Fri 17 Jul | 244 | 97 |
| Thu 16 Jul | 169 | 85 |
| Wed 15 Jul | 140 | 74 |
| Tue 14 Jul | 178 | 75 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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