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Join for a true immersive experience [18+] Get whitelisted today (discord.gg/rushhourrp)
Live players
7-day peak
110
All-time peak
175
Last seen
Jul 22, 2026, 03:00 AM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Rush Hour Roleplay 2.0 | discord.gg/rushhourrp | Whitelisted | Streamer Friendly | Realistic Economy | Civilian-Owned Businesses | Active PD/DOJ/EMS is busy for most of the day rather than one evening: it stays above its 15-player daily average for 10 straight hours, 20:00–06:00 UTC, averaging 27 across that stretch and peaking at 03:00 UTC with 35. Outside it the city empties: across 06:00–19:00 UTC it averages just 6 players, bottoming out at 12:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 23 players against 175 slots (13% full), and even its busiest moment of the week, 119 players, left 32% of the server free. It is thinning, though: it averaged 0 players across 18 Jul–20 Jul, down 100% on the 39 it averaged across 14 Jul–16 Jul.
That puts Rush Hour Roleplay 2.0 | discord.gg/rushhourrp | Whitelisted | Streamer Friendly | Realistic Economy | Civilian-Owned Businesses | Active PD/DOJ/EMS ahead of 98% of the 42,173 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 23rd busiest of the 272 established servers that set no country locale we track.
Under the hood Rush Hour Roleplay 2.0 | discord.gg/rushhourrp | Whitelisted | Streamer Friendly | Realistic Economy | Civilian-Owned Businesses | Active PD/DOJ/EMS runs ox_core with 289 resources loaded — a substantial build, using pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 0 | 0 |
| Sun 19 Jul | 0 | 0 |
| Sat 18 Jul | 76 | 0 |
| Fri 17 Jul | 98 | 40 |
| Thu 16 Jul | 110 | 38 |
| Wed 15 Jul | 113 | 40 |
| Tue 14 Jul | 119 | 40 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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