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Fight. Rp . PvP . {Discord.gg/ox1}
Live players
7-day peak
64
All-time peak
64
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
Onyx Fight is busy for most of the day rather than one evening: it stays above its 19-player daily average for 9 straight hours, 11:00–20:00 UTC, averaging 36 across that stretch and peaking at 16:00 UTC with 42. Outside it the city empties: across 20:00–09:00 UTC it averages just 8 players, bottoming out at 04:00 UTC on 2, so an off-peak login means an all-but-empty server.
It is a queue server: it sells out its 64 slots, reaching 64 of them (100%) at its peak this week, and when anyone is on it, it averages 22 players — expect to wait at prime time. It is also filling up: it averaged 27 players across 16 Oct–18 Oct, up 1332% on the 2 it averaged across 12 Oct–14 Oct.
That puts Onyx Fight ahead of 97% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Onyx Fight runs QBCore with 92 resources loaded — a moderate build, using pma-voice for voice and qb-inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 60 | 30 |
| Sat 17 Oct | 59 | 32 |
| Fri 16 Oct | 64 | 20 |
| Thu 15 Oct | 46 | 21 |
| Wed 14 Oct | 2 | 1 |
| Tue 13 Oct | 1 | 1 |
| Mon 12 Oct | 7 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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