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code6.ru | US
Live players
7-day peak
47
All-time peak
47
Last seen
Jul 21, 2026, 10:35 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join code6.ru | US is 16:00–21:00 UTC, when it averages 25 concurrent players — well clear of its 6-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 33. Outside it the city empties: across 21:00–16:00 UTC it averages just 1 player, bottoming out at 03:00 UTC on 0, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 60 slots its peak this week hit 47 — 78% of the server — and when anyone is on it, it averages 6 players, which is 10% full. Day to day it barely moves: across those 7 days its daily averages stay within 18% of each other, so this is a settled population rather than a spike.
That puts code6.ru | US ahead of 96% of the 42,379 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood code6.ru | US runs ox_core with 217 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 37 | 6 |
| Sun 19 Jul | 37 | 6 |
| Sat 18 Jul | 30 | 6 |
| Fri 17 Jul | 47 | 7 |
| Thu 16 Jul | 38 | 7 |
| Wed 15 Jul | 30 | 6 |
| Tue 14 Jul | 40 | 7 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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