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Meest unieke roleplay combat server van Nederland met minigames!
Live players
7-day peak
80
All-time peak
211
Last seen
Jul 21, 2026, 10:55 PM
Votes
0
Rating
—
Join https://discord.gg/combatgain om de server in te komen.
We count the players on this server every five minutes and keep the history.
The window to join CombatGain is 17:00–22:00 UTC, when it averages 42 concurrent players — well clear of its 19-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 50. Outside it the city empties: across 23:00–11:00 UTC it averages just 6 players, bottoming out at 06:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 350 slots are far more than it uses: when anyone is on it, it averages 22 players, and the busiest single moment of the week reached only 80 — 23% of capacity. It is thinning, though: it averaged 18 players across 18 Jul–20 Jul, down 27% on the 24 it averaged across 14 Jul–16 Jul.
That puts CombatGain ahead of 97% of the 42,357 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 14th busiest of the 51 established Netherlands servers we track.
Under the hood CombatGain runs ESX with 294 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 80 | 17 |
| Sun 19 Jul | 45 | 16 |
| Sat 18 Jul | 60 | 20 |
| Fri 17 Jul | 71 | 26 |
| Thu 16 Jul | 77 | 24 |
| Wed 15 Jul | 62 | 22 |
| Tue 14 Jul | 62 | 26 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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