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[TR]
Live players
7-day peak
55
All-time peak
55
Last seen
Jul 21, 2026, 10:55 PM
Votes
0
Rating
—
Karakter Onayı Gerekiyor!\nSunucuya giriş yapabilmek için önce karakterinizin onaylanması gerekiyor. Lütfen Discord adresimize gelerek kaydınızı tamamlayın: discord.gg/axisrp
We count the players on this server every five minutes and keep the history.
The window to join Axis Roleplay 2.0 17.07 is 17:00–00:00 UTC, when it averages 20 concurrent players — well clear of its 9-player round-the-clock average. It bites hardest at 21:00 UTC, averaging 27. Outside it the city empties: across 00:00–16:00 UTC it averages just 4 players, bottoming out at 06:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 8 players against 100 slots (8% full), and even its busiest moment of the week, 55 players, left 45% of the server free. It is also filling up: it averaged 11 players across 18 Jul–20 Jul, up 428% on the 2 it averaged across 14 Jul–16 Jul.
That puts Axis Roleplay 2.0 17.07 ahead of 96% of the 42,357 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Axis Roleplay 2.0 17.07 runs QBCore with 307 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 36 | 7 |
| Sun 19 Jul | 44 | 11 |
| Sat 18 Jul | 44 | 15 |
| Fri 17 Jul | 55 | 11 |
| Thu 16 Jul | 5 | 2 |
| Wed 15 Jul | 5 | 2 |
| Tue 14 Jul | 4 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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