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East Texas Roleplay
Live players
7-day peak
11
All-time peak
27
Last seen
Oct 19, 2026, 08:05 PM
Votes
0
Rating
—
Please join https://discord.gg/PZYCPPh4H AND MAKE A WHITE LIST APPLICATION.\nPLEASE REVIEW THE WHITELIST APPLICATIONS CHANNEL, MAKE AN APPLICATION, THEN USE THE REQUEST ROLES CHANNEL.\nWHEN U DO THIS STAFF WILL APPROVE OR DENY YOUR APPLICATION.\nONCE IT IS APPROVED U WILL HAVE PERMS TO JOIN THE SERVER?
We count the players on this server every five minutes and keep the history.
East Texas Roleplay is busy for most of the day rather than one evening: it stays above its 0-player daily average for 9 straight hours, 21:00–06:00 UTC, averaging 1 across that stretch and peaking at 03:00 UTC with 2. Outside it the city empties: across 06:00–21:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 48 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 11 — 23% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 9153% of each other, so this is a settled population rather than a spike.
That puts East Texas Roleplay ahead of 90% of the 42,527 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
East Texas Roleplay loads 505 resources (a heavy build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 11 | 2 |
| Sat 17 Oct | 1 | 0 |
| Fri 16 Oct | 1 | 0 |
| Thu 15 Oct | 2 | 0 |
| Wed 14 Oct | 1 | 0 |
| Tue 13 Oct | 1 | 0 |
| Mon 12 Oct | 7 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.
| Hour | Avg | Peak | Relative activity |
|---|---|---|---|
| 00:00 | 1 | 4 | |
| 01:00 | 1 | 7 | |
| 02:00 | 2 | 11 | |
| 03:00 | 2 | 11 | |
| 04:00 | 1 | 6 | |
| 05:00 | 1 | 4 | |
| 06:00 | 0 | 1 | |
| 07:00 | 0 | 1 | |
| 08:00 | 0 | 2 | |
| 09:00 | 0 | 0 | |
| 10:00 | 0 | 0 | |
| 11:00 | 0 | 0 | |
| 12:00 | 0 | 0 | |
| 13:00 | 0 | 0 | |
| 14:00 | 0 | 0 | |
| 15:00 | 0 | 0 | |
| 16:00 | 0 | 1 | |
| 17:00 | 0 | 1 | |
| 18:00 | 0 | 1 | |
| 19:00 | 0 | 1 | |
| 20:00 | 0 | 2 | |
| 21:00 | 0 | 4 | |
| 22:00 | 1 | 6 | |
| 23:00 | 1 | 6 |