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Verhuisbonus & gang-MLO | Overstapbonus solo criminelen | Unieke scripts | Spelergestuurde economie
Live players
7-day peak
22
All-time peak
41
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
Join onze discord: http://discord.gg/ryftroleplay en zodra je de inwoner rol hebt kan je joinen!
We count the players on this server every five minutes and keep the history.
The window to join Ryft Roleplay is 13:00–21:00 UTC, when it averages 7 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 12. Outside it the city empties: across 21:00–13:00 UTC it averages just 1 player, bottoming out at 02:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 20 — 20% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 300% of each other, so this is a settled population rather than a spike.
That puts Ryft Roleplay ahead of 93% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Ryft Roleplay runs Qbox with 214 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 20 | 5 |
| Sat 17 Oct | 12 | 2 |
| Fri 16 Oct | 9 | 1 |
| Thu 15 Oct | 11 | 2 |
| Wed 14 Oct | 15 | 3 |
| Tue 13 Oct | 15 | 2 |
| Mon 12 Oct | 8 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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