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GO DEEPER
Live players
7-day peak
47
All-time peak
51
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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Please join https://discord.gg/JfQZbBUDde and request to be Whitelisted in #𝐖𝐋-𝐑𝐞𝐪𝐮𝐞𝐬𝐭
We count the players on this server every five minutes and keep the history.
The window to join Depth RP is 23:00–06:00 UTC, when it averages 24 concurrent players — well clear of its 12-player round-the-clock average. It bites hardest at 01:00 UTC, averaging 31. Outside it the city empties: across 06:00–20:00 UTC it averages just 6 players, bottoming out at 11:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 64 slots its peak this week hit 51 — 80% of the server — and when anyone is on it, it averages 13 players, which is 20% full. It is thinning, though: it averaged 12 players across 16 Oct–18 Oct, down 18% on the 14 it averaged across 12 Oct–14 Oct.
That puts Depth RP ahead of 96% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Depth RP runs Qbox with 743 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 34 | 11 |
| Sat 17 Oct | 30 | 12 |
| Fri 16 Oct | 32 | 12 |
| Thu 15 Oct | 36 | 13 |
| Wed 14 Oct | 47 | 15 |
| Tue 13 Oct | 27 | 10 |
| Mon 12 Oct | 51 | 18 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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