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Kein Hard-, kein Softcore. Livecore — du lebst deine Geschichte, wir liefern die Stadt.
Live players
7-day peak
10
All-time peak
52
Last seen
Oct 20, 2026, 12:15 AM
Votes
0
Rating
—
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We count the players on this server every five minutes and keep the history.
The window to join MALDITO CITY is 16:00–00:00 UTC, when it averages 3 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 4. Outside it the city empties: across 00:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 1,312 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 10 — 1% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 1857% of each other, so this is a settled population rather than a spike.
That puts MALDITO CITY ahead of 89% of the 42,337 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood MALDITO CITY runs QBCore with 300 resources loaded — a substantial build, using SaltyChat for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 10 | 3 |
| Sat 17 Oct | 5 | 1 |
| Fri 16 Oct | 5 | 1 |
| Thu 15 Oct | 2 | 0 |
| Wed 14 Oct | 2 | 0 |
| Tue 13 Oct | 4 | 1 |
| Mon 12 Oct | 3 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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