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INDOCRIME ROLEPLAY
Live players
7-day peak
56
All-time peak
56
Last seen
Oct 20, 2026, 12:10 AM
Votes
0
Rating
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Please join https://discord.gg/indocrimerp and request to be allowlisted.
We count the players on this server every five minutes and keep the history.
The window to join INDOCRIME ROLEPLAY is 13:00–19:00 UTC, when it averages 35 concurrent players — well clear of its 15-player round-the-clock average. It bites hardest at 15:00 UTC, averaging 45. Outside it the city empties: across 19:00–07:00 UTC it averages just 7 players, bottoming out at 23:00 UTC on 2, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 15 players against 128 slots (12% full), and even its busiest moment of the week, 56 players, left 56% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 72% of each other, so this is a settled population rather than a spike.
That puts INDOCRIME ROLEPLAY ahead of 96% of the 42,337 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood INDOCRIME ROLEPLAY runs Qbox with 126 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 44 | 14 |
| Sat 17 Oct | 49 | 19 |
| Fri 16 Oct | 51 | 16 |
| Thu 15 Oct | 49 | 14 |
| Wed 14 Oct | 50 | 15 |
| Tue 13 Oct | 56 | 15 |
| Mon 12 Oct | 49 | 11 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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