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Hayatta kal, kaçışın yolunu bul ve gerçeği keşfet.
Live players
7-day peak
35
All-time peak
35
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Glade │ 01.10.2026 │ Season1 is 17:00–23:00 UTC, when it averages 19 concurrent players — well clear of its 5-player round-the-clock average. It bites hardest at 20:00 UTC, averaging 26. Outside it the city empties: across 23:00–17:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 48 slots its peak this week hit 35 — 73% of the server — and when anyone is on it, it averages 6 players, which is 13% full. Day to day it barely moves: across those 7 days its daily averages stay within 179% of each other, so this is a settled population rather than a spike.
That puts Project Glade │ 01.10.2026 │ Season1 ahead of 95% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Project Glade │ 01.10.2026 │ Season1 runs Qbox with 128 resources loaded — a moderate build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 35 | 6 |
| Sat 17 Oct | 26 | 5 |
| Fri 16 Oct | 25 | 4 |
| Thu 15 Oct | 27 | 12 |
| Tue 13 Oct | 25 | 5 |
| Mon 12 Oct | 30 | 5 |
| Sun 11 Oct | 21 | 11 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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