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Launched 9th of October // discord.gg/evolveroleplay
Live players
7-day peak
18
All-time peak
34
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Evolve Roleplay is 16:00–23:00 UTC, when it averages 6 concurrent players — well clear of its 3-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 9. Outside it the city empties: across 01:00–16:00 UTC it averages just 1 player, bottoming out at 07:00 UTC on 0, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 3 players, and the busiest single moment of the week reached only 25 — 25% of capacity. It is thinning, though: it averaged 3 players across 16 Oct–18 Oct, down 29% on the 4 it averaged across 12 Oct–14 Oct.
That puts Evolve Roleplay ahead of 94% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Evolve Roleplay loads 210 resources (a substantial build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base, with pma-voice for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 14 | 2 |
| Sat 17 Oct | 8 | 3 |
| Fri 16 Oct | 11 | 3 |
| Thu 15 Oct | 9 | 2 |
| Wed 14 Oct | 9 | 2 |
| Tue 13 Oct | 18 | 5 |
| Mon 12 Oct | 25 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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