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CUSTOM MLO, CUSTOM SCRIPTS, CUSTOM CARS, GANGS, ACTIVE PD, ACTIVE EMS, CUSTOM JOBS, AND MORE
Live players
7-day peak
14
All-time peak
27
Last seen
Oct 19, 2026, 09:15 PM
Votes
0
Rating
—
Please join http://discord.gg/oceansideroleplay and request to be whitelisted.\nJoin server through https://oceansiderp.fiveshield.co
We count the players on this server every five minutes and keep the history.
OCEANSIDE ROLEPLAY is busy for most of the day rather than one evening: it stays above its 4-player daily average for 10 straight hours, 22:00–08:00 UTC, averaging 6 across that stretch and peaking at 01:00 UTC with 8. Outside it the city empties: across 10:00–22:00 UTC it averages just 3 players, bottoming out at 16:00 UTC on 2, so an off-peak login means an all-but-empty server.
Its 100 slots are far more than it uses: when anyone is on it, it averages 4 players, and the busiest single moment of the week reached only 14 — 14% of capacity. It is thinning, though: it averaged 3 players across 16 Oct–18 Oct, down 47% on the 6 it averaged across 12 Oct–14 Oct.
That puts OCEANSIDE ROLEPLAY ahead of 91% of the 42,465 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood OCEANSIDE ROLEPLAY runs ESX with 453 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 11 | 5 |
| Sat 17 Oct | 8 | 2 |
| Fri 16 Oct | 8 | 3 |
| Thu 15 Oct | 12 | 4 |
| Wed 14 Oct | 9 | 5 |
| Tue 13 Oct | 14 | 7 |
| Mon 12 Oct | 12 | 5 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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