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Live players
7-day peak
577
All-time peak
720
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
Apollo Networks is busy for most of the day rather than one evening: it stays above its 235-player daily average for 9 straight hours, 06:00–15:00 UTC, averaging 418 across that stretch and peaking at 10:00 UTC with 517. Outside it the city empties: across 15:00–03:00 UTC it averages just 101 players, bottoming out at 22:00 UTC on 38, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 238 players, and the busiest single moment of the week reached only 577 — 28% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 19% of each other, so this is a settled population rather than a spike.
That peak of 577 makes Apollo Networks the 113th busiest of the 42,434 FiveM servers ViceHub tracked consistently this week — and the busiest of the 46 established Australia servers we track.
Under the hood Apollo Networks runs ESX with 709 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 553 | 246 |
| Sat 17 Oct | 538 | 257 |
| Fri 16 Oct | 520 | 235 |
| Thu 15 Oct | 494 | 216 |
| Wed 14 Oct | 548 | 232 |
| Tue 13 Oct | 577 | 240 |
| Mon 12 Oct | 569 | 241 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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