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Join Australia's Largest Community
Live players
7-day peak
610
All-time peak
660
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Apollo Networks is 07:00–15:00 UTC, when it averages 452 concurrent players — well clear of its 245-player round-the-clock average. It bites hardest at 10:00 UTC, averaging 538. Outside it the city empties: across 16:00–04:00 UTC it averages just 110 players, bottoming out at 21:00 UTC on 51, so an off-peak login means an all-but-empty server.
Its 2,048 slots are far more than it uses: when anyone is on it, it averages 247 players, and the busiest single moment of the week reached only 610 — 30% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 18% of each other, so this is a settled population rather than a spike.
That peak of 610 makes Apollo Networks the 98th busiest of the 42,399 FiveM servers ViceHub tracked consistently this week — and the busiest of the 33 established Australia servers we track.
Under the hood Apollo Networks runs ESX with 667 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 610 | 226 |
| Sun 19 Jul | 568 | 265 |
| Sat 18 Jul | 551 | 260 |
| Fri 17 Jul | 556 | 256 |
| Thu 16 Jul | 591 | 238 |
| Wed 15 Jul | 586 | 240 |
| Tue 14 Jul | 592 | 245 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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