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CUSTOM UHREN ✘ Fragebogen Einreise ✘ ULTIMATECLASH
Live players
7-day peak
167
All-time peak
237
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
⌠STORYTIME V2⌡ is busy for most of the day rather than one evening: it stays above its 54-player daily average for 11 straight hours, 13:00–00:00 UTC, averaging 94 across that stretch and peaking at 19:00 UTC with 131. Outside it the city empties: across 00:00–13:00 UTC it averages just 21 players, bottoming out at 04:00 UTC on 6, so an off-peak login means an all-but-empty server.
Its 1,111 slots are far more than it uses: when anyone is on it, it averages 53 players, and the busiest single moment of the week reached only 167 — 15% of capacity. It is also filling up: it averaged 60 players across 16 Oct–18 Oct, up 24% on the 49 it averaged across 12 Oct–14 Oct.
That puts ⌠STORYTIME V2⌡ ahead of 98% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood ⌠STORYTIME V2⌡ runs ESX with 797 resources loaded — a heavy build, using SaltyChat for voice.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 167 | 67 |
| Sat 17 Oct | 135 | 59 |
| Fri 16 Oct | 133 | 54 |
| Thu 15 Oct | 132 | 48 |
| Wed 14 Oct | 126 | 47 |
| Tue 13 Oct | 137 | 50 |
| Mon 12 Oct | 133 | 49 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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