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Next-generation FiveM RP server built for immersive storytelling!
Live players
7-day peak
38
All-time peak
38
Last seen
Jul 21, 2026, 08:40 PM
Votes
0
Rating
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Please join https://discord.gg/MHsvvMz3na and request to be whitelisted!
We count the players on this server every five minutes and keep the history.
Divinity RP 2.0 is busy for most of the day rather than one evening: it stays above its 9-player daily average for 9 straight hours, 14:00–23:00 UTC, averaging 17 across that stretch and peaking at 19:00 UTC with 26. Outside it the city empties: across 23:00–14:00 UTC it averages just 4 players, bottoming out at 04:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 128 slots are far more than it uses: when anyone is on it, it averages 9 players, and the busiest single moment of the week reached only 31 — 24% of capacity. It is also filling up: it averaged 11 players across 18 Jul–20 Jul, up 60% on the 7 it averaged across 14 Jul–16 Jul.
That puts Divinity RP 2.0 ahead of 94% of the 42,501 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 29 | 7 |
| Sun 19 Jul | 30 | 14 |
| Sat 18 Jul | 28 | 11 |
| Fri 17 Jul | 29 | 9 |
| Thu 16 Jul | 30 | 7 |
| Wed 15 Jul | 21 | 6 |
| Tue 14 Jul | 31 | 8 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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