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VulcanRP 2.0 ◆ MEDIUM HARD EKONOMIA ◆ PRAWDZIWE WYZWANIA ◆ OPTYMALIZACJA ◆
Live players
7-day peak
8
All-time peak
29
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Vulcan RolePlay 2.0 is 13:00–21:00 UTC, when it averages 1 concurrent player — well clear of its 0-player round-the-clock average. It bites hardest at 16:00 UTC, averaging 2. Outside it the city empties: across 21:00–13:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Its 64 slots are far more than it uses: when anyone is on it, it averages 1 player, and the busiest single moment of the week reached only 12 — 19% of capacity. It is thinning, though: it averaged 0 players across 16 Oct–18 Oct, down 97% on the 1 it averaged across 12 Oct–14 Oct.
That puts Vulcan RolePlay 2.0 ahead of 90% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood Vulcan RolePlay 2.0 runs ESX with 250 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 1 | 0 |
| Sat 17 Oct | 0 | 0 |
| Fri 16 Oct | 2 | 0 |
| Thu 15 Oct | 3 | 0 |
| Wed 14 Oct | 8 | 1 |
| Tue 13 Oct | 8 | 1 |
| Mon 12 Oct | 12 | 1 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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