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Dive into Temptation Island RP — the ultimate FiveM experience built on the most popular RP framework. Enjoy official, Exclusive systems for jobs, housing, vehicles etc all tuned for smooth, story-rich gameplay. Join a city where romance meets rivalry: Calling all love birds and hustlers to rise, rebuild, and rule enjoy high-stakes drama. Step in, make your mark, and let the streets remember your name
Live players
7-day peak
133
All-time peak
147
Last seen
Jul 21, 2026, 10:10 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
TemptationIsland Roleplay is busy for most of the day rather than one evening: it stays above its 54-player daily average for 11 straight hours, 22:00–09:00 UTC, averaging 91 across that stretch and peaking at 04:00 UTC with 106. Outside it the city empties: across 09:00–22:00 UTC it averages just 23 players, bottoming out at 12:00 UTC on 8, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 56 players against 200 slots (28% full), and even its busiest moment of the week, 133 players, left 34% of the server free. It is thinning, though: it averaged 51 players across 18 Jul–20 Jul, down 17% on the 61 it averaged across 14 Jul–16 Jul.
That puts TemptationIsland Roleplay ahead of 98% of the 42,399 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players — and the 18th busiest of the 265 established servers that set no country locale we track.
Under the hood TemptationIsland Roleplay runs ESX with 372 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 133 | 55 |
| Sun 19 Jul | 115 | 47 |
| Sat 18 Jul | 112 | 51 |
| Fri 17 Jul | 116 | 53 |
| Thu 16 Jul | 115 | 64 |
| Wed 15 Jul | 128 | 55 |
| Tue 14 Jul | 121 | 66 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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