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CFW
Live players
7-day peak
94
All-time peak
94
Last seen
Oct 19, 2026, 09:10 PM
Votes
0
Rating
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https://discord.gg/lggrp
We count the players on this server every five minutes and keep the history.
The window to join LGG 2.0 is 19:00–02:00 UTC, when it averages 55 concurrent players — well clear of its 24-player round-the-clock average. It bites hardest at 22:00 UTC, averaging 75. Outside it the city empties: across 02:00–19:00 UTC it averages just 11 players, bottoming out at 06:00 UTC on 2, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 128 slots its peak this week hit 94 — 73% of the server — and when anyone is on it, it averages 24 players, which is 18% full. It is also filling up: it averaged 25 players across 16 Oct–18 Oct, up 19% on the 21 it averaged across 12 Oct–14 Oct.
That puts LGG 2.0 ahead of 97% of the 42,476 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood LGG 2.0 runs QBCore with 396 resources loaded — a substantial build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 74 | 22 |
| Sat 17 Oct | 84 | 26 |
| Fri 16 Oct | 94 | 29 |
| Thu 15 Oct | 76 | 24 |
| Wed 14 Oct | 79 | 22 |
| Tue 13 Oct | 81 | 19 |
| Mon 12 Oct | 89 | 23 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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