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Join discord.phomecoming.com for rules and FAQ
Live players
7-day peak
40
All-time peak
40
Last seen
Oct 19, 2026, 11:20 PM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
The window to join Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ is 15:00–21:00 UTC, when it averages 6 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 19:00 UTC, averaging 12. Outside it the city empties: across 21:00–15:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 48 slots its peak this week hit 40 — 83% of the server — and when anyone is on it, it averages 2 players, which is 4% full. It is thinning, though: it averaged 1 players across 16 Oct–18 Oct, down 64% on the 3 it averaged across 12 Oct–14 Oct.
That puts Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ ahead of 95% of the 42,363 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 1 | 0 |
| Sat 17 Oct | 20 | 2 |
| Fri 16 Oct | 17 | 1 |
| Thu 15 Oct | 26 | 5 |
| Wed 14 Oct | 1 | 0 |
| Tue 13 Oct | 40 | 6 |
| Mon 12 Oct | 17 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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