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Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ icon

Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ

Join discord.phomecoming.com for rules and FAQ

Charlie Race
racingracerandom alllore friendlycustom cars
0/ 48

Live players

0% full

7-day peak

36

All-time peak

48

Last seen

Jul 21, 2026, 11:35 PM

Votes

0

Rating

—

Join serverVoteReview

How busy is Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ?

We count the players on this server every five minutes and keep the history.

Busiest hours
16:00–21:00 UTC
Usual players when active
1
Peak this week
34 of 48 · 71% full
Rank by peak players
Top 5%
Resources
61

The window to join Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ is 16:00–21:00 UTC, when it averages 5 concurrent players — well clear of its 1-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 8. Outside it the city empties: across 21:00–07:00 UTC it averages just 0 players, so an off-peak login means an all-but-empty server.

Capacity is a real constraint here: against 48 slots its peak this week hit 34 — 71% of the server — and when anyone is on it, it averages 1 player, which is 2% full. Day to day it barely moves: across those 7 days its daily averages stay within 9311% of each other, so this is a settled population rather than a spike.

That puts Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ ahead of 95% of the 42,308 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.

Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ loads 61 resources (a moderate build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.

Daily player counts, last 7 days

One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.

Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ daily player counts for the last 7 complete UTC days: peak players and average players across every check.
DayPeakAverage
Mon 20 Jul30
Sun 19 Jul30
Sat 18 Jul343
Fri 17 Jul20
Thu 16 Jul232
Wed 15 Jul10
Tue 14 Jul272

We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.

0 players · latest observation

01836▲ 36
Jul 14, 11 PM2,016 observationsJul 21, 11 PM

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Players0 / 48
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Resources61
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When is Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ busiest?

Average and highest player counts for every hour of the day, across the last 7 days. Times are UTC.

Project Homecoming: Racing 2 | Join discord.phomecoming.com for rules and FAQ average and peak concurrent players for each hour of the day (UTC), measured across the trailing seven days.
HourAvgPeakRelative activity
00:0001
01:0001
02:0000
03:0000
04:0001
05:0001
06:0004
07:00333
08:00534
09:00230
10:0001
11:0001
12:0000
13:0000
14:0001
15:0013
16:00217
17:00430
18:00836
19:00735
20:00227
21:0000
22:0001
23:0001