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Dive into an immersive Mallu roleplay experience where every choice shapes your story
Live players
7-day peak
526
All-time peak
602
Last seen
Oct 19, 2026, 10:35 PM
Votes
0
Rating
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Please join https://discord.com/invite/ugJQQrSM6F and request to be whitelisted.
We count the players on this server every five minutes and keep the history.
The window to join Xlantis City v4 is 14:00–21:00 UTC, when it averages 303 concurrent players — well clear of its 147-player round-the-clock average. It bites hardest at 18:00 UTC, averaging 408. Outside it the city empties: across 21:00–09:00 UTC it averages just 63 players, bottoming out at 01:00 UTC on 13, so an off-peak login means an all-but-empty server.
Capacity is a real constraint here: against 660 slots its peak this week hit 526 — 80% of the server — and when anyone is on it, it averages 142 players, which is 22% full. Day to day it barely moves: across those 7 days its daily averages stay within 58% of each other, so this is a settled population rather than a spike.
That peak of 526 makes Xlantis City v4 the 132nd busiest of the 42,387 FiveM servers ViceHub tracked consistently this week — and the busiest of the 29 established India servers we track.
Under the hood Xlantis City v4 runs Qbox with 408 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 491 | 166 |
| Sat 17 Oct | 467 | 156 |
| Fri 16 Oct | 404 | 130 |
| Thu 15 Oct | 424 | 123 |
| Wed 14 Oct | 430 | 140 |
| Tue 13 Oct | 526 | 168 |
| Mon 12 Oct | 491 | 106 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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