Navigate
Join The Action In HighAlertRoleplay
Live players
7-day peak
29
All-time peak
38
Last seen
Oct 19, 2026, 09:55 PM
Votes
0
Rating
—
Please join https://discord.gg/t6pZ4QPF2w and verify to be whitelisted!
We count the players on this server every five minutes and keep the history.
HARP 2.0 is busy for most of the day rather than one evening: it stays above its 5-player daily average for 10 straight hours, 19:00–05:00 UTC, averaging 10 across that stretch and peaking at 01:00 UTC with 16. Outside it the city empties: across 05:00–19:00 UTC it averages just 2 players, bottoming out at 09:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 6 players against 64 slots (9% full), and even its busiest moment of the week, 29 players, left 55% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 149% of each other, so this is a settled population rather than a spike.
That puts HARP 2.0 ahead of 94% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood HARP 2.0 runs QBCore with 733 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 29 | 8 |
| Sat 17 Oct | 18 | 4 |
| Fri 16 Oct | 13 | 4 |
| Thu 15 Oct | 14 | 4 |
| Wed 14 Oct | 22 | 5 |
| Tue 13 Oct | 19 | 5 |
| Mon 12 Oct | 27 | 9 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
No reviews yet
Be the first to tell other players what it's really like.