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Semi-serious roleplay environment, premium scripts to provide an immersive experience!
Live players
7-day peak
97
All-time peak
97
Last seen
Jul 22, 2026, 12:35 AM
Votes
0
Rating
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We count the players on this server every five minutes and keep the history.
GRX ROLEPLAY runs a sharp rush rather than a long evening: the two hours of 23:00–01:00 UTC are when it actually fills, averaging 23 players against a round-the-clock average of 4. Outside it the city empties: across 01:00–10:00 UTC it averages just 2 players, bottoming out at 11:00 UTC on 1, so an off-peak login means an all-but-empty server.
Its 200 slots are far more than it uses: when anyone is on it, it averages 2 players, and the busiest single moment of the week reached only 7 — 4% of capacity. Day to day it barely moves: across those 7 days its daily averages stay within 78% of each other, so this is a settled population rather than a spike.
That puts GRX ROLEPLAY ahead of 84% of the 42,273 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Under the hood GRX ROLEPLAY runs Qbox with 589 resources loaded — a heavy build, using pma-voice for voice and ox_inventory for inventory.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Mon 20 Jul | 5 | 3 |
| Sun 19 Jul | 4 | 2 |
| Sat 18 Jul | 7 | 3 |
| Fri 17 Jul | 4 | 2 |
| Thu 16 Jul | 4 | 2 |
| Wed 15 Jul | 4 | 2 |
| Tue 14 Jul | 4 | 3 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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