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Live players
7-day peak
15
All-time peak
32
Last seen
Oct 19, 2026, 09:50 PM
Votes
0
Rating
—
We count the players on this server every five minutes and keep the history.
The window to join Mega's Games: US is 02:00–05:00 UTC, when it averages 3 concurrent players — well clear of its 2-player round-the-clock average. It bites hardest at 03:00 UTC, averaging 4. Outside it the city empties: across 05:00–13:00 UTC it averages just 1 player, bottoming out at 09:00 UTC on 0, so an off-peak login means an all-but-empty server.
You can walk straight in: when anyone is on it, it averages 2 players against 48 slots (4% full), and even its busiest moment of the week, 17 players, left 65% of the server free. Day to day it barely moves: across those 7 days its daily averages stay within 51% of each other, so this is a settled population rather than a spike.
That puts Mega's Games: US ahead of 92% of the 42,434 FiveM servers ViceHub tracked consistently this week, ranked on peak concurrent players. That is measured from our own five-minute checks, not from anything the server claims about itself.
Mega's Games: US loads 10 resources (a lean build), and none of the usual framework cores — ESX, QBCore, Qbox, vRP — are among them, so it is running standalone or on a custom base.
One row per full day (UTC). Average counts every check taken that day, including the ones that found nobody online.
| Day | Peak | Average |
|---|---|---|
| Sun 18 Oct | 10 | 2 |
| Sat 17 Oct | 8 | 2 |
| Fri 16 Oct | 7 | 2 |
| Thu 15 Oct | 10 | 2 |
| Wed 14 Oct | 15 | 2 |
| Tue 13 Oct | 9 | 2 |
| Mon 12 Oct | 17 | 2 |
We do not publish an uptime figure. When a check finds nobody online, we cannot tell an empty server apart from one that was switched off — so any percentage would be a guess. How we measure this.
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